搜索资源列表
chess
- 中国象棋计算机博弈系统评估函数的自适应遗传算法实现。-Chinese Chess Computer Game System Evaluation Function in Adaptive Genetic Algorithm.
Tic-tac-toe-chess
- C语言实现井字棋博弈的过程,采用极大极小算法。-The C language game of tic-tac-toe chess, using the minimax algorithm.
games
- 一个C++的小游戏,以vc6.0作为搭载环境,代码用了剪裁和博弈的算法,值得一看-The a C++ game to vc6.0 equipped environment, the code is cut and game algorithm, worth a visit
Gametheory
- 本代码实现了博弈的算法的仿真。可以作为初学者的程序学习。-This code implements the the algorithm simulation game. Can learn as a beginner' s program.
FIR
- 五子棋,人机对战,没有人人对战,可以悔棋,博弈树算法,有禁手判断-Backgammon, man-machine war, did not play against everyone can undo game tree algorithm, ban hand judgment
AlphaBetaSearch
- alpha-beta算法的简单实现,其中的博弈树需要自己构造-simple implementation of alpha-beta algorithm, which the game tree needs its own structure
matlab-progaram-of-game-thoery
- 博弈论matlab算法 二人博弈算,给出来详细的代码和结果-game thoery matlab
Bingxingjisuan
- 基于网络的合作博弈演化程序,使用了并行的算法。-Cooperative game based on network evolution program, the use of a parallel algorithm.
nerualwork
- 小游戏,计算机博弈AI代码,神经网络和遗传算法估值-Games, computer game AI code, neural networks and genetic algorithms valuation
Chinese-Chess
- 人机博弈程序. 本项目主要采用了博弈树中的极大极小值搜索算法.采用估值的技术让电脑评估当前局面的利弊.选择走法.-Human-computer game program. The project is mainly using the minimax game tree search algorithm using valuation technology allows computers to assess the pros and cons of the current situat
ZGXX
- 以实际案例来促进读者对算法的理解,提高实际编程能力。主要内容包括:中国象棋博弈,局面表示,走法表示及生成走法,局面评估,基本搜索算法,人机博弈,机器对弈,置换表,算法分析及测试技术,时间控制策略,启发式搜索策略,更多搜索策略。-Based on the actual case to promote understanding of algorithm, improve the actual programming ability. The main contents include: Chine
wuziqi
- 五子棋游戏,运用各种算法,通过人机博弈进行五子棋游戏,丰富闲暇时间-Backgammon game, using various algorithms, through man-machine game for backgammon games, abundant leisure time
TwoStageM-TfConnect6
- 关于两阶段梦他卡洛博弈树搜素算法的文章,很好的一篇文章-He dreams about the two-stage hormone-Carlo game tree search algorithm article, a very good article
search_purning
- 人机博弈方面很好的讲义,主要详细介绍了各种剪枝算法的原理和算法-Human aspects of a good game handouts, mainly detailing the principles and algorithms of various pruning algorithm
Gobang
- 简单的基于人机博弈的五子棋游戏代码,里面涉及基于能量分布的智能下棋算法,以及非规则窗体设计源码,具有很大的学习与参考价值。-Based on a simple man-machine game backgammon game code, which involves intelligent energy distribution based chess algorithm, as well as the source of irregular form design, with great le
Mygui1
- 用神经网络来跟踪博弈过程,开发了一种新进化算法,效果好-using neural networks to track gaming process, the development of a new evolutionary algorithm, effective
jinziqi
- 井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
chess2.0
- 人工智能博弈树,采用极大极小搜索和α-β剪枝算法,搜索深度为2的棋盘博弈-Artificial intelligence game tree, using the minimax search with alpha beta pruning algorithm, the search depth is a chessboard game of 2
1
- 本文研究了有限反馈下基于博弈论的联合功率分配与反馈速率控制优化问题。通过建立新的博弈模型,证明了其纳什均衡的存在性。同时,根据功率与反馈速率的关系,提出了一种迭代算法,可快速收敛到博弈不动点。仿真结果表明,联合优化算法的性能优于单单考虑反馈速率的算法。-In this paper, under the limited feedback joint power allocation based on game theory and feedback rate control optimizatio
NET_AIchess
- 中国象棋:实现了网络对战、人机博弈、保存棋局和播放棋局的功能。网络对战使用异步Socket进行通信,在人机博弈中采用加权估值算法和负极大值搜索引擎。利用双栈使得在播放棋局过程中能灵活地退到上一步或前进到下一步,在走棋同时输出招法列表。-Chinese Chess: implements online play, man-machine game, save and play chess chess game features. Online play using asynchronous Soc